Magic and Mayhem

Info

Date 8th April 2023
Season Season starting January 2023
EditionThird Edition
Format 1 day, Singles, 3 games, 2300 points
Location Tabletop Republic, High Wycombe
Pack Event Pack
Website Website
Calendar Add to Calendar

Map

Description

Join us for Magic and Mayhem – a Kings of War tournament where magic is a fickle creature, and can just as well leave a general stranded by its whim as it can destroy entire armies. This 2300 point tournament will use a “magical item draft” method wherein players will take turns selecting magical artefacts for their armies and banishing others from the game!

How it works -

Each player brings a 2300 point army, but may not select magical artefacts. Legendary spells are still permitted. You may leave a points deficit for purchasing magical artefacts through the draft and each general gains an additional 50 points each for the draft also. (Thus, if a general selects 2250 points in army build, they would have 50 points left over of their original 2300 plus a bonus 50 points to use in the draft – i.e. 100 points).

The draft

After rolling to determine sides and deployment, each round both players will draft from the same deck of magical artefacts. Therefore there will be only one of each item in the game, for example, one brew of sharpness. Starting with the player that lost the deployment roll, both players take it in turn to purchase and banish magical artefacts.

First, the players select an item to purchase each. Then, an item to banish from the game. Then, another item to purchase and another item to banish and so on.

Once one of the players have exhausted their allocation of points for the draft, they can no longer purchase items but will still be able to banish them in turn with their opponent. When their opponent has also exhausted their remaining points, or the magical artefact deck has been entirely milled through, the game begins.

The results of the draft are not permanent and only last for the game they were drawn for. For subsequent rounds, a new draft takes place with a full deck of magical artefacts again.

VENUE:
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Tabletop Republic
Chilterns Shopping Centre
High Wycombe
Buckinghamshire
HP13 5ES
(Google will show the store as 5-6 Queens Square, don't worry, this is the same location.)

PARKING:
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Please note there is no parking at the venue (we are inside a shopping centre with access also on the high street).
The following car parks service High Wycombe:

Easton Street car park
Queen Victoria Rd, High Wycombe HP11 1NP

Dovecot Car Park
High Wycombe HP13 5FX

Eden car park
Lily's Walk, High Wycombe HP11 2BY

ACCOMODATION:
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The following hotels are in walking distance of the venue:

Premier Inn High Wycombe Central hotel
Arch Way, High Wycombe HP13 5HL

Travelodge High Wycombe
Octagon Parade, Abbey Way, High Wycombe HP11 2DQ

TICKETS:
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Tickets are currently on sale in advance only via our 2023 tournament season tickets.

You can purchase a season ticket for all four of our Kings of War tournaments scheduled for 2023 at the link below – saving just over 30% and essentially gaining entry to a 2-day tournament for free!

https://www.tabletoprepublic.com/product-page/kings-of-war-2023-tournament-season-ticket

Individual tournament tickets will go on sale at a later date.

SCORING:
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The tournament will follow a straightforward scoring system:
15pts for a win
10pts for a draw
5pts for a defeat

The first tie breaker will be “strength of schedule” – taking the total score of each player's opponents over the weekend.
Second tie breaker will be total points killed throughout tournament
Third tie breaker will be NET points killed throughout tournament

WHAT TO BRING:
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A painted army at 2300 points which adheres to the restrictions for duplicates at this point value as per the Kings of War rulebook.
A copy of the Kings of War 3rd edition rulebook
A copy of the 3rd edition Uncharted Empires (should your army be from that book)
A copy of the latest Clash of Kings publication
1 printed army list
A chess clock or clock phone app
Dice
Measuring tape / measuring sticks

TIMING RULES:
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Every round both players are allocated 60 minutes of time each to complete their half of the game. Chess clocks or phone apps must be used to track this time. Deployment counts towards this time allocation.

SCHEDULE:
(Allowing 60 minutes per player each round.)
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10:00 - Arrival and Registration
10:30 - Round 1
13:15 - Round 2
15:30 - Round 3
17:45 – Awards and Close

FOOD:
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Please note there is no food provided in the ticket price, there are snacks and drinks available to purchase at the venue and a multitude of cafes and restaurants within only a few minutes walking distance of the venue.

Awards

First Place award icon

First Place Chris Lynch

Second Place award icon

Second Place Matt Goody

Third Place award icon

Third Place Mark Cunningham

Best Army award icon

Best Army Mark Dell

Results

Click here for a full explanation of the ranking calculations.

Placing Player Name Faction Win/Draw/Loss Points Killed % Points Killed Score Army List
1 Chris Lynch Goblins 3/0/0 599586.9% 76.00
2 Matt Goody Empire of Dust 3/0/0 562581.5% 71.25
3 Mark Cunningham Ratkin Slaves 2/0/1 452065.5% 66.50
4 Justin Gisby-Clark Riftforged Orcs 2/0/1 517074.9% 61.75
5 Todd Durkin Nightstalkers 2/0/1 430562.4% 57.00
6 Michael Smith Order of the Brothermark 2/0/1 398057.7% 52.25
7 John Quayle Empire of Dust 2/0/1 514074.5% 47.50
8 Mark Dell Undead 2/0/1 306044.3% 42.75
9 Rusty Shackleford Abyssal Dwarfs 1/0/2 470068.1% 38.00
10 Chris Smith Undead 1/0/2 410559.5% 33.25
11 Gavin Downey Nightstalkers 1/0/2 289542% 28.50
12 Max Mayo-Dell Ogres with Elves allies 1/0/2 426061.7% 23.75
13 Stephen Stead Halflings 1/0/2 359552.1% 19.00
14 Danny Flash Graves Undead 1/0/2 336548.8% 14.25
15 John Randall Empire of Dust 237034.3% 9.50
16 Chris Judd Orcs 265538.5% 4.75